PSX — Social Engineering Katamari Damacy

*PSX

PSX is a game controller designer for the Playstation 2. The controller must be "fueled" before play with the use of an attachable Flavonoid device. By carrying Flavonoid with you, you generate fuel for the controller. The controller will "play" only as long as there is fuel available. When the fuel begins to run out, the controller behaves sluggishly and finally gives out completely.
This photo gallery shows the evolution of the concept through the construction and prototyping phase. There are two approaches being explored, using a variety of microcontrollers, design-technologies, prototyping and testing equipment.
The initial concept is to design the controller specifically for Katamari Damacy and the series of Grand Theft Auto video games. These games are ones in which the avatar in the game does a lot of walking and running, seemingly with a nearly infinite reserve of energy. The "theory" embodied in the PSX controller is meant to disrupt the conventional understanding of the relationship between physical activity in 1st Life and virtual-physical-digital activity in 2nd Life digital worlds.

http://www.nearfuturelaboratory.com/category/design-art-technology/projects/psx/

RSS feed

Comments »

No comments yet.

Name (required)
E-mail (required - never shown publicly)
URI
Your Comment (smaller size | larger size)
You may use <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> in your comment.

Trackback responses to this post


Archives