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<channel>
	<title>Near Future Laboratory</title>
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	<link>http://www.nearfuturelaboratory.com</link>
	<description>Creating Implications</description>
	<pubDate>Sat, 10 May 2008 02:00:23 +0000</pubDate>
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		<title>One More Thing — Design, Theory, Practice and the Future of Scholarship</title>
		<link>http://www.nearfuturelaboratory.com/2008/05/09/one-more-thing-%e2%80%94-design-theory-practice-and-the-future-of-scholarship/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/05/09/one-more-thing-%e2%80%94-design-theory-practice-and-the-future-of-scholarship/#comments</comments>
		<pubDate>Sat, 10 May 2008 02:00:21 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Social Practice]]></category>

		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2124</guid>
		<description><![CDATA[

A topic near and dear to my heart, and I&#8217;m glad to rattle off some pecha kucha thoughts on this topic.
Adobe and the USC School of Cinematic Arts invites you to attend the following event:
Design, Theory, Practice and the Future of Scholarship
Description: What will the next generation of design scholarship look like? In many circles, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/julianbleecker/2473506621/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="Crew Couches by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2016/2473506621_db98061c64.jpg" width="384" height="500" alt="Crew Couches" /></a></p>
<p><br clear="left"/></p>
<p>A topic near and dear to my heart, and I&#8217;m glad to rattle off some pecha kucha thoughts on this topic.</p>
<p>Adobe and the USC School of Cinematic Arts invites you to attend the following event:</p>
<p><strong><em>Design, Theory, Practice and the Future of Scholarship</em></strong></p>
<p>Description: What will the next generation of design scholarship look like? In many circles, the archaic stillness of traditional academic texts has given way to new forms of expression that are computational, visual, sonic, mobile or interactive. Join us for a dynamic roundtable pecha kucha-style showdown. It features five designer-scholars: Julian Bleecker, Kristy Kang, Veronica Paredes, Jen Stein, and Steve Anderson, each of whom is operating at the intersection of theory and practice in their production of artistic and scholarly works.</p>
<p><strong>Host: Adobe School Connection<br />
When: Monday 19 May 2008, 01:00 PM - 02:30 PM<br />
</strong></p>
<p>To register for this event, please go the following link:<br />
<a href="http://adobekwbu.acrobat.com/pechakucha/event/registration.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/adobekwbu.acrobat.com');">http://adobekwbu.acrobat.com/pechakucha/event/registration.html</a></p>
<p><span id="more-2124"></span></p>
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		</item>
		<item>
		<title>Mobile Power Improvisation</title>
		<link>http://www.nearfuturelaboratory.com/2008/05/05/mobile-power-improvisation/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/05/05/mobile-power-improvisation/#comments</comments>
		<pubDate>Tue, 06 May 2008 01:34:54 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Improvisation]]></category>

		<category><![CDATA[Mobile]]></category>

		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2123</guid>
		<description><![CDATA[
One often sees improvised power in urban contexts. Whether the &#8220;Diablitos&#8221; in Mexico or &#8220;Gato&#8221; in Portugal, tapping into the local power grid, usually from a street lamp, is pretty standard urban improvisation.
Often, though, it happens in locales that are somewhat impoverished — siphoning a bit of juice from &#8220;the man&#8221; to power a street [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/nearfuturelaboratory/2469670800/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080504_16-42-47 by nearfuturelab, on Flickr"><img src="http://farm3.static.flickr.com/2335/2469670800_d9686146ba.jpg" width="500" height="332" alt="20080504_16-42-47" /></a></p>
<p>One often sees improvised power in urban contexts. Whether <a href="http://www.nearfuturelaboratory.com/2008/04/22/re-write-infrastructure-%e2%80%94-gato-instantiated/" >the &#8220;Diablitos&#8221; in Mexico</a> or <a href="http://www.nearfuturelaboratory.com/2008/04/22/re-write-infrastructure-%e2%80%94-gato-instantiated/" >&#8220;Gato&#8221; in Portugal</a>, tapping into the local power grid, usually from a street lamp, is pretty standard urban improvisation.</p>
<p>Often, though, it happens in locales that are somewhat impoverished — siphoning a bit of juice from &#8220;the man&#8221; to power a street party or some such.</p>
<p>Here, I found a very curious means of mobile street power. A long garden style extension cord running down a street in the posh SoHo neighborhood in New York City. And running from no less than a nicely trimmed Mercedes sedan. It ran up the street to a vendor&#8217;s modest stall, selling modest trinkets. Inside, the power came from a converter that was stepping up the normal 12 volt DC from the cigarette lighter plug to 120 volts AC.</p>
<p>The context is quite peculiar. I can understand having need for power in such a context as a street vendor. But there were a number of mixed objects. A very high-end luxury car, presumably owned by the vendor. And a rather haphazard power connection, leaving his vehicle several parking spots down the street, wide open like this to play a little music. </p>
<p>The signs at his stall advertised his &#8220;ware&#8221; — house for sale.</p>
<p>The result of a speculator crushed by the recession, liquidating hard assets as best he can? Or an enterprising music producer selling house music?</p>
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		</item>
		<item>
		<title>Design for Mobile</title>
		<link>http://www.nearfuturelaboratory.com/2008/05/05/design-for-mobile/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/05/05/design-for-mobile/#comments</comments>
		<pubDate>Mon, 05 May 2008 23:40:04 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2122</guid>
		<description><![CDATA[



This was a peculiar sequence captured while waiting for the uptown N in New York City. This gentleman was enjoying a bit of mobile computing, composing something there while waiting for the train. I thought that in itself was intriguing — I suppose it&#8217;s not all that surprising. But, I was quite surprised that, when [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/nearfuturelaboratory/2469357064/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080502_19-47-58 by nearfuturelab, on Flickr"><img src="http://farm4.static.flickr.com/3147/2469357064_ba4d55f00c.jpg" width="500" height="332" alt="20080502_19-47-58" /></a></p>
<p><a href="http://www.flickr.com/photos/nearfuturelaboratory/2468530945/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080502_19-48-12 by nearfuturelab, on Flickr"><img src="http://farm4.static.flickr.com/3171/2468530945_c005155e31.jpg" width="500" height="332" alt="20080502_19-48-12" /></a></p>
<p><a href="http://www.flickr.com/photos/nearfuturelaboratory/2469351136/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080502_19-48-13 by nearfuturelab, on Flickr"><img src="http://farm3.static.flickr.com/2132/2469351136_5524a195eb.jpg" width="500" height="332" alt="20080502_19-48-13" /></a></p>
<p><a href="http://www.flickr.com/photos/nearfuturelaboratory/2469348140/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080502_19-48-15 by nearfuturelab, on Flickr"><img src="http://farm4.static.flickr.com/3250/2469348140_d3498f2707.jpg" width="500" height="332" alt="20080502_19-48-15" /></a></p>
<p>This was a peculiar sequence captured while waiting for the uptown N in New York City. This gentleman was enjoying a bit of mobile computing, composing something there while waiting for the train. I thought that in itself was intriguing — I suppose it&#8217;s not all that surprising. But, I was quite surprised that, when the train pulled into the station, rather than packing up and sliding his laptop into his shoulder bag, he carried it half open into the train. On the train, he continued whatever he was doing.</p>
<p>This curious bit of mobile computing is intriguing to me because of the utter confusion there seems to be between what is generally accepted as mobile computing and specific mobile usage contexts. In other words, under what circumstances does mobile computing really capture the essentials of mobility?</p>
<p>This reminds me very specifically about this incident — computing while mobile, in a car. Just about every design consideration for doing such things — ignoring hazards of operating a computer while in a car (perfectly safe for passengers or such) — are just ignored for the sake of an already well-entrenched chain of supply and design factors, such as pre-existing laptop configurations, designs and parts. It&#8217;s not really mobile computing at all, ironically. It&#8217;s fixed desktops with smaller bits and pieces that can be carried from place to place.</p>
<p><a href="http://www.flickr.com/photos/julianbleecker/493840171/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="Mobile Computing by JulianBleecker, on Flickr"><img src="http://farm1.static.flickr.com/190/493840171_a7f433c3b3.jpg" width="375" height="500" alt="Mobile Computing" /></a></p>
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		</item>
		<item>
		<title>Nokia Open Studios</title>
		<link>http://www.nearfuturelaboratory.com/2008/05/03/nokia-open-studios/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/05/03/nokia-open-studios/#comments</comments>
		<pubDate>Sat, 03 May 2008 16:50:51 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Design for Implications]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2121</guid>
		<description><![CDATA[
Very interesting work that Jan Chipchase and Younghee Jung have been involved in that they call &#8220;open studio.&#8221; The design approach is quite intriguing as it involves participation from on-the-ground &#8220;locals&#8221; given a particular question and allowed the freedom to explore possibilities — however preposterous it might be considered from a rational, conservative design perspective.
Younghee [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://images.businessweek.com/ss/08/05/0501_dream_phones/index_01.htm" onclick="javascript:pageTracker._trackPageview('/outbound/article/images.businessweek.com');"><img src="http://images.businessweek.com/ss/08/05/0501_dream_phones/image/intro.jpg"/></a></p>
<p>Very interesting work that <a href="http://www.janchipchase.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.janchipchase.com');">Jan Chipchase</a> and <a href="http://younghee.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/younghee.com');">Younghee Jung</a> have been involved in that they call &#8220;open studio.&#8221; The design approach is quite intriguing as it involves participation from on-the-ground &#8220;locals&#8221; given a particular question and allowed the freedom to explore possibilities — however preposterous it might be considered from a rational, conservative design perspective.</p>
<p>Younghee also presented this work at the <a href="http://www.liftconference.com/welcome-event-lift08" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.liftconference.com');">Lift08 conference</a> in Geneva. <a href="http://www.liftconference.com/what-can-we-learn-inviting-people-be-designers" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.liftconference.com');">The video is available here.</a></p>
<p><a href="http://images.businessweek.com/ss/08/05/0501_dream_phones/index_01.htm" onclick="javascript:pageTracker._trackPageview('/outbound/article/images.businessweek.com');"><img src="http://images.businessweek.com/ss/08/05/0501_dream_phones/image/isaaneeyat.jpg"/></a></p>
<blockquote><p>
Isaaneeyat: For this participant, phones are much more than a communication tool: They can also be a means of survival. The idea behind this bottle-shaped phone is to help carry drinkable water, a valuable commodity in many of the shantytowns Nokia visited. This phone also can act as a float, enabling people living in these towns to survive in extreme conditions such as floods. In the words of the participant: &#8220;It&#8217;s my style of phone because is helps you and others to survive. I would like to help others with my phone.&#8221;
</p></blockquote>
<p>The design philosophy here is that perspectives and considerations as to what is a normative basis for design, as well as what &#8220;counts&#8221; cannot only be determined from above. Rather — there&#8217;s an opportunity to diversify <em>at least</em> the initial assumptions of what designs are best for whom?</p>
<p>There was <a href="http://www.businessweek.com/globalbiz/blog/europeinsight/archives/2008/04/nokia_and_desig.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.businessweek.com');">a brief article in BusinessWeek</a> on this based on a presentation that Jan and Younghee gave at the end of April.</p>
<p><a href="http://www.businessweek.com/globalbiz/blog/europeinsight/archives/2008/04/nokia_and_desig.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.businessweek.com');">BusinessWeek</a> says:</p>
<blockquote>
<p>Nokia provided the space and the drawing tools, and more than 220 people offered up their vision of the ideal handset. Nokia asked participants to address the following questions:</p>
<p>What does it look like?</p>
<p>What does it do?</p>
<p>How will you use it?</p>
<p>When and where will you use it?</p>
<p>Other questions were aimed at providing Nokia&#8217;s researchers with deeper insight into the broader issue of identity within these fast-growing urban environments. The team gleaned information on participants&#8217; tastes, style, personality, profession, religion, sense of heritage, and community. Some of the participants knocked off sketches in 20 minutes, while others spent two full days on the project.
</p></blockquote>
<p>And further:</p>
<blockquote><p>
Working with local experts such as NGOs or even students, Nokia designers went into each city and set up a community based competition asking people to design their dream phone. The results were unusual and led to some interesting insights such as a star shaped phone designed by someone in Ghana that could house up to four different SIM cards, reflecting the local preference for using more than one operator in order to get better prices and coverage. </p>
</blockquote>
<p><a href="http://images.businessweek.com/ss/08/05/0501_dream_phones/index_01.htm" onclick="javascript:pageTracker._trackPageview('/outbound/article/images.businessweek.com');">Here are more of the sketches created by the &#8220;open studio&#8221; participants</a>.<br />
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		<title>Nokia Homegrown</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/28/nokia-homegrown/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/28/nokia-homegrown/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 23:06:39 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Nokia]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2111</guid>
		<description><![CDATA[
Today in London Rhys Newman presented the studio&#8217;s &#34;Homegrown&#34; project to an audience of 150 journalists. Rhys is part of the newly minted Design Strategic Projects studio that I will be joining in a few weeks. 
The Homegrown presentation starts with a brief, top-level description of Design Strategic Projects. 14 people, International (I&#8217;m one of [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/homegrownproject.png'><img src="http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/homegrownproject.png" alt="Homegrown Project" title="Homegrown Project" width="500" height="178" class="alignnone size-full wp-image-2120" /></a></p>
<p>Today in London Rhys Newman presented the studio&#8217;s &quot;Homegrown&quot; project to an audience of 150 journalists. Rhys is part of the newly minted Design Strategic Projects studio that I will be joining in a few weeks. </p>
<p><a href='http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/homegrown_ndlondon2008_rhys.pdf'>The Homegrown presentation</a> starts with a brief, top-level description of Design Strategic Projects. 14 people, International (I&#8217;m one of only two United Statesians — quite nice, that), 3 locales. Our (broad) mandate? Clarifying and translating business objectives through <strong>design</strong>. This is an amazing foundation, and the emphasis on design is quite significant within Nokia. It means design at Nokia is more than styling and appearances. It&#8217;s about informing and shaping the strategic direction of Nokia. Helping make decisions that are based on design principles that are also good business principles.</p>
<p>Why is this significant? Design can base its objectives on principles that business would not normally use as its decision criteria. Such things as so-called <a href="http://en.wikipedia.org/wiki/Design_thinking" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');">design thinking</a> where creative thinking and probes into unknown areas is encouraged — even if it results in some &#8220;cost&#8221; or, in a business idiom, &#8220;red ink.&#8221; What might be seen as a preposterous experiment can yield valuable insights just by going through the process of thinking outside the box. Design can process ideas, theories, hunches and speculations much more freely and effectively that a project that is bound to hitting one&#8217;s quarterly revenue targets.</p>
<p>So — principles in action? Here&#8217;s what the Homegrown project entails.</p>
<p><a href='http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/zerowaste.png'><img src="http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/zerowaste.png" alt="" title="zerowaste" width="500" height="178" class="alignnone size-full wp-image-2114" /></a></p>
<p><br clear="left"/></p>
<p>Zero Waste — a charger. What? A charger? Chargers often have a persistent power draw — 300mW or there abouts. Even if it&#8217;s charging cycle is done. That&#8217;s a terrible waste across a massive scale. Through a principle of small actions, across massive scales, big changes can come about. Scale? Count one second — Nokia has just made 16 phones. Every phone comes with a charger that can be expected to consume this .3 watts of power that we&#8217;ll never turn back into the resources consumed to produce it. And that&#8217;s just phones and one phone manufacturer. What about digital cameras? Game players? Camcorders? MP3 players? </p>
<p>There&#8217;s strong evidence of designed simplicity and a consideration of even the most routine of human -machine interactions here — the button. It has become the sine qua non of interaction modalities. In fact, it is the button that undergirds the bulk of interaction design, I&#8217;d argue. Here, with Zero Waste, the button is an soft but emphatic reminder that one is consuming power, however little. When the charger has finished its task of topping off your device, it turns off. In order to turn it on again, you have to push the button. Push a button. Charge. Push a button. Consume. The ritual of turning your attention to the Zero Waste button is a reminder and a call to consider what one is doing. Not that people will necessarily <em>not</em> charge their devices. They&#8217;ll just be forced to be cognizant of what is taking place. <em>The persistent reminder to be mindful and considerate of the resources consumed is a designed-in implication</em> of Zero Waste.</p>
<p><a href='http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/remade.png'><img src="http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/remade.png" alt="Nokia Remade" title="Remade" width="500" height="178" class="alignnone size-full wp-image-2115" /></a></p>
<p><br clear="left"/></p>
<p>Remade — a phone (It exists. It works. I&#8217;ve held it. <a href="http://www.grignani.org/thoughts/2008/02/remade.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.grignani.org');">It was announced by Nokia&#8217;s CEO in Barcelona</a> a bit ago. It&#8217;s not (yet) widely available.) <span id="more-2111"></span>made entirely from nothing new, using a cleaner engine, and made to last — through human sensibilities about designed objects. It &quot;wears in, not out&quot; through materials choices that create an expression of value, slowly, over time. (Love that as a principle.) A phone that ages gracefully. </p>
<p>Count the scale of retired phones — 426,000 in the USA alone <em><strong>every day</strong></em>. Rather than retiring that object, can that <em><strong>waste be turned into a thing of beauty</strong></em> that does not get pitched into a garbage heap? Can it be given value in human terms that keeps it from going to waste, literally?</p>
<p><a href='http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/peoplefirst.png'><img src="http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/peoplefirst.png" alt="" title="peoplefirst" width="500" height="178" class="alignnone size-full wp-image-2116" /></a></p>
<p><br clear="left"/></p>
<p>People First. First principles. People matter. Technologies are only fundamentally about social practices — about people and their aspirations to participate and create and circulate their thoughts and will amongst the communities in which they belong. If people matter, why is the first screen you see on a phone not — your community? Change the interface. Get back to fundamentals. People matter, first of all. Faces are a human universal, numbers less so, if at all. (I can remember the home phone number I had while growing up. I suspect that this skill is one rapidly fading in the digital kid generation.)</p>
<p><a href='http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/everyoneconnected.png'><img src="http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/everyoneconnected.png" alt="Nokia Homegrown — Everyone Connected" title="Everyone Connected" width="500" height="178" class="alignnone size-full wp-image-2112" /></a></p>
<p>Everyone Connected. What does it mean to connect everyone on the planet? What different design principles are relevant to the &#8220;next billion&#8221; connected people? What communication practices shape design when there are <em>different practical and pragmatic implications for a path upwards</em> — upwards towards more habitable conditions of living.</p>
<p>Rhys&#8217; <a href='http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/homegrown_ndlondon2008_rhys.pdf'>Homegrown presentation deck</a> represents the culmination of good hard insight-driven play by &#8220;the studio&#8221; and friends — Andrew Gartrell, Rhys Newman, Duncan Burns, Pascal Wever, Raphael Grignani, Pawena Thimaporn, Tom Arbisi, Simon James, Jan Chipchase, Anne Coates, Peter Knudsen, Hannu Nieminen, and Kurt Walecki. Homegrown encapsulates an approach to design that I find compelling — preceding for-profit work with principles that <em><strong>make business goals the same as goals for a more habitable, life-affirming and ultimately playful world.</strong></em> This is, frankly, one of the main reasons I want to be a part of this studio, which is the same as saying that my studio-mates are thoughtful, fun, engaged, take responsibility for what they are doing, and have respect for what Nokia can do based on these principles.</p>
<p>That&#8217;s <a href='http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/homegrown_ndlondon2008_rhys.pdf'>Homegrown</a>.</p>
<p><a href="http://www.grignani.org/thoughts/2008/04/homegrown.html" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.grignani.org');">You&#8217;ll want to read what Raph has to say about this.</a> He&#8217;s been far more embedded in this than I, and this is basically my interpretation and insights and comments on the Homegrown effort from someone whose handled this stuff, but is still halfway in the door.</p>
<p><a href="http://pressbulletinboard.nokia.com/2008/04/29/homegrown-–-new-design-thinking-on-sustainability/" onclick="javascript:pageTracker._trackPageview('/outbound/article/pressbulletinboard.nokia.com');">Here&#8217;s the official Nokia press release,</a> and <a href="http://www.nokia.com/A4630650?category=rd" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.nokia.com');">here are images from the Homegrown principles and objects.</a></p>
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		<title>PDPal — Mapping Without Terrain</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/28/mapping-without-terrain/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/28/mapping-without-terrain/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 15:14:35 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Art Technology]]></category>

		<category><![CDATA[Cartography]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[Design for Implications]]></category>

		<category><![CDATA[Mobile]]></category>

		<category><![CDATA[New Interaction Rituals]]></category>

		<category><![CDATA[Proximity]]></category>

		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2110</guid>
		<description><![CDATA[









A artechnology called PDPal (version 1, commissioned by Eyebeam) from several, several years ago, done in collaboration with Marina Zurkow and Scott Paterson. The project was to design a PDA application that facilitated mapping experiences based on a set of emotive coordinates — Social, Preposition, Texture, Speed and Weather. Based on how your experience was [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/julianbleecker/2448548379/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="pdpalv1_1 by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2381/2448548379_24e331abd6_o.jpg" width="341" height="449" alt="pdpalv1_1" /></a></p>
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<p><a href="http://www.flickr.com/photos/julianbleecker/2448548433/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="pdpalv1_2 by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2097/2448548433_8793af6663_o.jpg" width="341" height="449" alt="pdpalv1_2" /></a></p>
<p><br clear="left"/></p>
<p><a href="http://www.flickr.com/photos/julianbleecker/2449371780/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="pdpalv1_3 by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2154/2449371780_940defd0ec_o.jpg" width="341" height="449" alt="pdpalv1_3" /></a></p>
<p><br clear="left"/></p>
<p><a href="http://www.flickr.com/photos/julianbleecker/2448548521/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="pdpalv1_4 by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2106/2448548521_540b03b3bb_o.jpg" width="341" height="449" alt="pdpalv1_4" /></a></p>
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<p><a href="http://www.flickr.com/photos/julianbleecker/2448548579/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="pdpalv1_5 by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2018/2448548579_41c6a75af2_o.jpg" width="341" height="449" alt="pdpalv1_5" /></a></p>
<p><br clear="left"/></p>
<p>A artechnology called PDPal (version 1, commissioned by Eyebeam) from several, several years ago, done in collaboration with Marina Zurkow and Scott Paterson. The project was to design a PDA application that facilitated mapping experiences based on a set of emotive coordinates — <strong>Social, Preposition, Texture, Speed</strong> and <strong>Weather</strong>. Based on how your experience was charted along these axes, your map was delivered. The &#8220;map&#8221; was a pictogram of the intersection of these coordinates.</p>
<p>It&#8217;s hard to describe just with words — so here are platform emulators for the PDPal v1 that will run on a Windows machine and a Macintosh.</p>
<p>Here you can download a zip file of a Palm Pilot Emulation of <a href='http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/pdpal_eyebeam_editionexe.zip'>PDPal Eyebeam Edition</a>.</p>
<p>Here is the <a href='http://www.nearfuturelaboratory.com/wp-content/uploads/2008/04/pdpal_emulator_macintosh.dmg'>PDPal — Macintosh &#8220;Desktop&#8221; Emulator</a>. (It&#8217;s a DMG file (mountable disk file). The README file explains the three simple steps you need to take to make it all work.)</p>
<p><strong>Why do I blog this?</strong> I was thinking recently about the possibilities for mapping built environments, like cities, asynchronous — out of synchronization — with traditional &#8220;grounded&#8221; coordinates. What does the world look like when it is &#8220;un-hooked&#8221; from the earthly systems of synchronizing physical locations. If latitudes and longitudes suddenly up and floated away from us, what means would arise for coordinating our place in space? For example, for the Smalltown project, the exercise is to coordinate movement through space based not on latitude/longitude, but on the existence of Bluetooth identification beacons floating in space. If we closed our eyes, and had no GPS and could only determine our place based on unfixed beacons, what would that experience be like? And what way of looking sideways at the world would it evoke? How would it force new perspectives and new ideas for inhabiting the world?</p>
<p>PDPal was very much motivated from this perspective. One of the main challenges was connecting the notion of mapping to this PDA application. PDAs at the time were gadgets for people with jobs and a sense of urgency about managing the minutiae of their lives. The idea of geographically uncoordinated maps, and maps coordinated by these five peculiar categories was antithetical to the sensibilities of PDA owners. It was a cute art project, but much less a provocation. It was a fantastic project, that ultimately had three solid commissions.<br />
<!-- technorati tags start -->
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		<title>[Event] Biggest Visual Power Show — Los Angeles May 17</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/27/event-biggest-visual-power-show-%e2%80%94-los-angeles-may-17/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/27/event-biggest-visual-power-show-%e2%80%94-los-angeles-may-17/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 16:44:31 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2109</guid>
		<description><![CDATA[

The Biggest Visual Power Show is an intellectual spectacle blending a conference and a pop concert. BVPS mixes movies and live performance, morphs physical experiences into virtual imagination.
This event will be happening May 17 and takes place at the recently renovated Million Dollar Theater on 307 Broadway in downtown Los Angeles.
The theme of BVPS 2008 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nextnature.net/powershow2008" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.nextnature.net');"><img src="http://www.nextnature.net/powershow2008/images/location1.jpg"/></a></p>
<p><br clear="left"/></p>
<p>The <a href="http://www.nextnature.net/powershow2008/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.nextnature.net');">Biggest Visual Power Show</a> is an intellectual spectacle blending a conference and a pop concert. BVPS mixes movies and live performance, morphs physical experiences into virtual imagination.</p>
<p>This event will be happening May 17 and takes place at the recently renovated <a href="http://tinyurl.com/6l29uc" onclick="javascript:pageTracker._trackPageview('/outbound/article/tinyurl.com');">Million Dollar Theater on 307 Broadway in downtown Los Angeles.</a></p>
<p>The theme of BVPS 2008 is Next Nature; the nature caused by human culture. Nowadays, children know more corporate logo&#8217;s and brands than bird or tree species. Our established image of nature needs to be updated. Our technological world has become so complex and uncontrollable it has become a nature of its own. Wild systems, genetic surprises, autonomous machinery and beautiful black flowers. Nature changes along with us.</p>
<p>Visual Power: without visualisation, no reality. Images occupy an increasingly important place in our communication and transmission of information. More and more often, it is an image that is the deciding factor in important questions. Provocative logos, styles and icons are supposed to make us think we are connected to each other, or different from each other.</p>
<p>Each of us is confronted with more images every day than a person living in the Middle Ages would have seen in their whole life. If you open a 100-year-old newspaper you will be amazed by the amount of text and the total lack of pictures. How different things are today: the moment you’re born, covered in placenta, not yet dressed or showered, your parents are already there with the digital camera, ready to take your picture to publish on the family blog for showing the world. Interactivity between people has become an interactivity of screens. We are visual creatures, living amid image layers. </p>
<p><a href="http://www.nextnature.net/powershow2008/tickets.php" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.nextnature.net');">Buy your tickets online before April 30 for only $12.</a></p>
<p><!-- technorati tags start -->
<p style="text-align:right;font-size:10px;">Technorati Tags: <a href="http://www.technorati.com/tag/design" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.technorati.com');" rel="tag">design</a>, <a href="http://www.technorati.com/tag/event" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.technorati.com');" rel="tag">event</a></p>
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		<title>Contexts for Interfaces</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/26/contexts-for-interfaces/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/26/contexts-for-interfaces/#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:29:43 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Design Technology]]></category>

		<category><![CDATA[Interface]]></category>

		<category><![CDATA[Pre-GUI]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2108</guid>
		<description><![CDATA[



Found in a university class room is this very peculiar bricolage of interface stylings. I can see this as either four deliberately distinct interfaces — and therefore entirely transparent as to its utility because each separate interface does its own thing. Or completely baffling and, aesthetically, dyspeptic because, well — i mean, what the hell? [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/julianbleecker/2380337304/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="Bricolage by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2015/2380337304_e265f6702e.jpg" width="500" height="375" alt="Bricolage" /></a></p>
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<p><a href="http://www.flickr.com/photos/julianbleecker/2379498297/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="Bricolage by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2320/2379498297_bb60b325cf.jpg" width="500" height="375" alt="Bricolage" /></a></p>
<p><br clear="left"/></p>
<p>Found in a university class room is this very peculiar bricolage of interface stylings. I can see this as either four deliberately distinct interfaces — and therefore entirely transparent as to its utility because each separate interface does its own thing. Or completely baffling and, aesthetically, dyspeptic because, well — i mean, what the hell? Clearly assembled roughly DIY style based on what was lying around the shop, no?</p>
<p>You push to call someone somewhere who has a bank of buttons that unlock the AV cabinet with that pull interface thing. Inside the cabinet is a DVD player and cord to hook things up to the projector, like a computer. The center panel appears to control switching the A/V part of the system. That wall switch that&#8217;s not mounted on a wall, but on this metal cabinet? No clue what it does.</p>
<p>What are the design challenges in creating an interface for projecting video in a classroom? Can you catalog the number of actuators and touch-points here? It involves not only yourself, but probably someone else alongside of you to help interpret the instructions (at least the first time you access this object), <em><strong>and</strong></em> some A/V guy in a command bunker somewhere that has the ability to remotely unlock the door panel below that hides the goods (remote controls, DVD player, etc.)</p>
<p><a href="http://www.flickr.com/photos/julianbleecker/2380339536/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="Bricolage by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2179/2380339536_67cbf14fcf.jpg" width="500" height="375" alt="Bricolage" /></a></p>
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<p><a href="http://www.flickr.com/photos/julianbleecker/2443786710/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="AGC by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2349/2443786710_1835216be3.jpg" width="500" height="295" alt="AGC" /></a></p>
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<p>One of my personal favorite user interfaces is the <a href="http://en.wikipedia.org/wiki/Apollo_guidance_computer" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');">Apollo Guidance Computer</a> because of the simplicity of its face. I can imagine that it took quite some training to operate under such circumstances as <a href="http://en.wikipedia.org/wiki/Apollo_11" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');">traveling and landing on the moon <em>in 1969</em></a>, to say the least. 19 keys to control the &#8220;computer&#8221; — a quite different, and quite speculative, imaginary beast at the time, and one whose popular imaginary — what it meant to the larger public — has little to do with what they are today.</p>
<p>The idea of the user interface had very little to do with what one immediately thinks of when you consider yourself a computer operator — someone operating a computer — today. It&#8217;s, like..&#8221;okay..we&#8217;re going to design this panel to allow you to control navigation to, and landing upon, the moon..and lets do it with 19 keys and a verb/noun syntax. Right? Sounds good?&#8221;</p>
<p>Cripes.</p>
<p><a href="http://www.flickr.com/photos/julianbleecker/2443812632/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="ad019 by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2149/2443812632_d4841fd402.jpg" width="500" height="240" alt="ad019" /></a></p>
<p><br clear="left"/></p>
<p><em><strong>Why do I blog this?</strong></em> It&#8217;s curious to me how the design of interfaces occurs and the basis and considerations that go into their design. Especially the contrasts in design-for-contexts — a very simple task (opening a cabinet door that&#8217;s been secured to prevent unauthorized access that could lead to theft or vandalism) requires this horrid bricolage of styles and actions. A highly speculative, hopeful and aspirational task of getting from the earth to the moon and back is done in part with this exceptionally minimal interface object with 19 keys. Of course, there are many other components involved in this Apollo mission, as shown in the image above. For me its what the interface component simplicity of the Apollo Guidance Computer represents in terms of an historical spectrum of possible designs. There is no linear path, in my opinion, that represents a continuum towards more &#8220;intuitive&#8221; interfaces. In fact, the notion of an intuitive interface is problematic to the degree that it suggests that intuition is a shared characteristic — whose intuition under what circumstances? Apple iPhones are intuitive to people with jobs and disposable income. What is an intuitive interface for someone who carries 5 gallon jugs of water 7 miles a day?</p>
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		<title>Services Offered</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/24/services-offered/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/24/services-offered/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 15:04:51 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Advertising]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[Disruption]]></category>

		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2107</guid>
		<description><![CDATA[

Advertising services for a handyman, improvising placement and using available/upcycled materials — in this case, a paper sleeve for a compact disc.
This is a peculiar instance of advertisement by an individual (&#8221;mike&#8221;) to find a bit of work for himself, presumably. For risking an invasion of privacy by sharing his phone number (personal? home? business? mobile?), [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/julianbleecker/2433484925/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080416_072851 by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2334/2433484925_1a9fbec658.jpg" width="332" height="500" alt="20080416_072851" /></a></p>
<p><br clear="left"/></p>
<p>Advertising services for a handyman, improvising placement and using available/upcycled materials — in this case, a paper sleeve for a compact disc.</p>
<p>This is a peculiar instance of advertisement by an individual (&#8221;mike&#8221;) to find a bit of work for himself, presumably. For risking an invasion of privacy by sharing his phone number (personal? home? business? mobile?), he is able to announce his service and a means of contact — all without incurring a substantial financial risk that might occur with a more traditional, less improvised means of advertising.</p>
<p>I&#8217;ve done a stretch in advertising. First at <a href="http://www.eurorscg.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.eurorscg.com');">Messner Vetere Berger McNamee Schmetterer Euro RSCG</a> when they were kicking off an &#8220;interactive&#8221; agency (great learning experience — I had no idea how the trade worked, practically and at a &#8220;top-level&#8221;. Then — well, at <a href="http://www.organic.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.organic.com');">Organic</a>, Liquid Digital, <a href="http://www.sterlingbrands.com/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.sterlingbrands.com');">Sterling Brands</a>. Nutty days.</p>
<p>During all of that, I was never particularly excited by what were considered &#8220;innovations&#8221; in advertising and brand marketing. One always got a whiff of sulfar when a slick agency partner announced some revolution or another. Whether it was ad banners that appear on..web pages! Or SMS messages that tickle your phone when you walk by a Starbucks with a discount on something you hadn&#8217;t even considered buying. It was all &#8220;communication&#8221; designed to compel one to spend money — more often than not, it was to spend money on things that one could reasonably live without. The cycle of consumption has very little principles beyond perpetuating and accelerating spending — even to the point of spending money in a way that drives one towards serious financial distress. </p>
<p>What are the various practices for circulating one&#8217;s ability to perform paid services? How can these be organized across schemas of cost, location, metrics of performance? Are there alternatives to traditional means of announcing oneself and one&#8217;s willingness and ability to perform services, or other kinds of transactions? What distinguishes &#8220;mike&#8217;s&#8221; strata of communication from others — both more formal (&#8221;professional advertising&#8221;) and informal? If <a href="http://en.wikipedia.org/wiki/Advertising" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');">advertising</a> is a form of communication</p>
<p><strong>Why do I blog this?</strong> I am wondering — is it possible to imagine a world in which the dominant form of advertising operates according to principles other than the perpetuation of cycles of spending? I come up short when I try to imagine such a world. Is it because advertising <em>is</em> the world? Is it so imbricated into the essence of what &#8220;our&#8221; lives are that its existence defines what life is? Questions ahead.</p>
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		<title>Pixel Pour (By Kelly Goeller)</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/22/pixel-pour/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/22/pixel-pour/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 22:13:33 +0000</pubDate>
		<dc:creator>julian</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Design for Implications]]></category>

		<category><![CDATA[Disruption]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[Post-Optimal Design]]></category>

		<category><![CDATA[theory]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[pixel]]></category>

		<category><![CDATA[street art]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2106</guid>
		<description><![CDATA[

(By Kelly Goeller — http://www. kellotron.com)
A wonderful instance of hybrid realities. Here, of course, the pixels are materialized through some medium that is not electronic and the hybridity is more about a semantic cross-over from pixel worlds of electronic games to the real world.
Why do I blog this? We normally think of first-life/second-life hybrids, or mixed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/julianbleecker/2434362687/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="Pixel Spout by JulianBleeckr, on Flickr"><img src="http://farm4.static.flickr.com/3263/2434362687_f5bbddf139.jpg" width="500" height="375" alt="Pixel Spout" /></a></p>
<p><br clear="left"/></p>
<p>(By Kelly Goeller — <a href="http://www. kellotron.com" onclick="javascript:pageTracker._trackPageview('/outbound/article/www. kellotron.com');">http://www. kellotron.com</a>)</p>
<p>A wonderful instance of hybrid realities. Here, of course, the pixels are materialized through some medium that is not electronic and the hybridity is more about a semantic cross-over from pixel worlds of electronic games to the real world.</p>
<p><strong>Why do I blog this?</strong> We normally think of first-life/second-life hybrids, or mixed realities or virtual-physical cross-talk, as connected mixes. For example, augmented realities wherein you see digital overlays through glasses or a screen that are perfectly registered to first-life. As in — hold up this special augmented reality viewer and see digital &#8220;heads-up display&#8221; indicators of data that has location or place-specific relevance to whatever you are looking at. Hold it up to a supermarket and you can see what the price of milk is inside, or hold it up to an historic building and see tourist information about its historic relevance and stories.</p>
<p>In this example, the cross-talk is completely non-electronic, non-databased, and is all the more compelling for that. It evokes immediately the 8-bit aesthetic and this aspect is whap makes it a &#8220;digital&#8221; incarnation. Simply wonderful.</p>
<p>If anyone finds out where this is in NYC&#8217;s Lower East Side, and who did it — I would be glad to know.</p>
<p><strong><em>Updates</em></strong></p>
<p>This just in — evidently it <em>was</em> at 9th Street between 2nd and 3rd Avenues.</p>
<p><br clear="left"/><br />
<strong><em>Tagged!</em></strong><br />
<a href="http://www.flickr.com/photos/julianbleecker/2437651256/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="Pixel Pour Tagged by JulianBleecker, on Flickr"><img src="http://farm3.static.flickr.com/2365/2437651256_4c49e1f685.jpg" width="375" height="500" alt="Pixel Pour Tagged" /></a></p>
<p><br clear="left"/><br />
<strong><em>Gone!</em></strong></p>
<p><a href="http://www.flickr.com/photos/julianbleecker/2436830465/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="Pixel Pour Gone by JulianBleecker, on Flickr"><img src="http://farm4.static.flickr.com/3082/2436830465_67d54635dd.jpg" width="500" height="375" alt="Pixel Pour Gone" /></a></p>
<p><br clear="left"/></p>
<p>This is doubly interesting here. Now this spigot — which I think is an exhaust for an underground furnace or boiler, or perhaps a way to off-gas fumes that might accumulate under the sidewalk — is a completely different object — not even what it was before. It looks like a drained tap, not an exhaust vent (or whatever it is &#8220;really.&#8221;) This is the transformative part of that little provocation. Not to over think this street intervention, but it was truly transformative in the sense that it took a mundane, very ordinary, barely existent object and made it resonant. It was a real disruption — not in the sense of causing consternation or harm, but disruption in the sense of opening a hole in space and re-writing reality. </p>
<p>Brilliant. </p>
<p>Okay, back to the usual grumble..</p>
<p><span id="more-2106"></span></p>
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		<item>
		<title>Reverso</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/22/reverso/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/22/reverso/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 14:53:28 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Social Practices]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2105</guid>
		<description><![CDATA[

A hand-painted sign marking this restaurant/bar, curious reversed. I puzzled over this — it seemed not particularly in keeping with the generally sensible and utilitarian graphic design of most everything else in San Miguel de Allende. This seemed to have a peculiar sensibility that serves no specific purpose other than to be different and noticeable [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/julianbleecker/2433174233/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080419_122201 by JulianBleeckr, on Flickr"><img src="http://farm3.static.flickr.com/2342/2433174233_3afd813fa8.jpg" width="500" height="332" alt="20080419_122201" /></a></p>
<p><br clear="left"/></p>
<p>A hand-painted sign marking this restaurant/bar, curious reversed. I puzzled over this — it seemed not particularly in keeping with the generally sensible and utilitarian graphic design of most everything else in San Miguel de Allende. This seemed to have a peculiar sensibility that serves no specific purpose other than to be different and noticeable for being odd. </p>
<p>My best guess for this is that the streets that run left/right in this orientation are steep side streets and not heavily trafficked. The streets running into/out-of the frame are roughly level and would fit more into my category of &#8220;main drags.&#8221; This restaurant is right at the corner, but the entrance is on the side street. The street that runs perpendicular to this entrance is a one-way, with trafficking flowing <em>away</em> from the entrance. You would not see the restaurant entrance or the sign as you trundle in your Volkswagon or pick-up truck..unless you caught it in your rear-view mirror as you drove away. In this case, the sign is exceptionally utilitarian and sensible.<br />
<span id="more-2105"></span></p>
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		<item>
		<title>Re-Write Infrastructure — Diablitos Instantiated</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/22/re-write-infrastructure-%e2%80%94-gato-instantiated/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/22/re-write-infrastructure-%e2%80%94-gato-instantiated/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 14:36:52 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Landscape]]></category>

		<category><![CDATA[Social Practices]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2104</guid>
		<description><![CDATA[

Seen in San Miguel de Allende, a re-routed, altered infrastructures adapted to more convenient, local activities. They are, according to one commentor here, &#34;Diablitos&#34; — little devils. In portugal they are &#34;gato,&#34; according to Younghee. Both are idioms for illegally drawn electric cables. Here an overhead mains line is retrofitted with a conventional North American [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/julianbleecker/2433789498/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080418_142612 by JulianBleeckr, on Flickr"><img src="http://farm3.static.flickr.com/2015/2433789498_985e0a2791.jpg" width="332" height="500" alt="20080418_142612" /></a></p>
<p><br clear="left"/></p>
<p>Seen in San Miguel de Allende, a re-routed, altered infrastructures adapted to more convenient, local activities. They are, according to one commentor here, &quot;Diablitos&quot; — little devils. In portugal they are &quot;gato,&quot; <a href="http://younghee.com/2008/04/14/nyt-can-the-cellphone-help-end-global-poverty/" onclick="javascript:pageTracker._trackPageview('/outbound/article/younghee.com');">according to Younghee</a>. Both are idioms for illegally drawn electric cables. Here an overhead mains line is retrofitted with a conventional North American plug to accommodate..? This could easily be a private and perhaps illegal improvisation by an enterprising citizen or perhaps a sanctioned retrofit for temporary access to power by local authorities.<br />
<span id="more-2104"></span></p>
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		<title>Territory</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/21/territory/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/21/territory/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 04:46:28 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Social Practices]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2103</guid>
		<description><![CDATA[



A cordon of &#34;road turtes&#34; repositioned to define an area for a vendor&#8217;s cart of refreshing fruit cups. The road turtles stake out an informal, semi-permanent &#34;home&#34; for the vendor&#8217;s cart, but closer to permanent in that they&#8217;re nailed into the softer material between the broad cobblestones that make up the street. I found this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/julianbleecker/2429695075/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080418_133905 by JulianBleeckr, on Flickr"><img src="http://farm3.static.flickr.com/2174/2429695075_be44979328.jpg" width="500" height="332" alt="20080418_133905" /></a></p>
<p><br clear="left"/></p>
<p><a href="http://www.flickr.com/photos/julianbleecker/2429701805/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080418_134031 by JulianBleeckr, on Flickr"><img src="http://farm4.static.flickr.com/3035/2429701805_c597a87921.jpg" width="500" height="332" alt="20080418_134031" /></a></p>
<p><br clear="left"/></p>
<p>A cordon of &quot;road turtes&quot; repositioned to define an area for a vendor&#8217;s cart of refreshing fruit cups. The road turtles stake out an informal, semi-permanent &quot;home&quot; for the vendor&#8217;s cart, but closer to permanent in that they&#8217;re nailed into the softer material between the broad cobblestones that make up the street. I found this practice in a couple of instances. Semi-permanence in a bustling context where finding a place to conduct business probably requires some sort of territorial negotiation, including making material adjustments/improvements to public space.</p>
<p><span id="more-2103"></span></p>
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		<title>Curious Improvisations</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/21/curious-improvisations/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/21/curious-improvisations/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 04:19:37 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
		
		<category><![CDATA[Interface]]></category>

		<category><![CDATA[Landscape]]></category>

		<category><![CDATA[Landscape as Interface]]></category>

		<category><![CDATA[Social Practices]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2102</guid>
		<description><![CDATA[





A variety of curious improvisatory object holders found within unexpected and retrofitted interstices.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/julianbleecker/2429613403/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080417_101937 by JulianBleeckr, on Flickr"><img src="http://farm3.static.flickr.com/2241/2429613403_6c7cab6259.jpg" width="500" height="332" alt="20080417_101937" /></a></p>
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<p><a href="http://www.flickr.com/photos/julianbleecker/2429623965/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080419_120213 by JulianBleeckr, on Flickr"><img src="http://farm3.static.flickr.com/2356/2429623965_2675995213.jpg" width="500" height="332" alt="20080419_120213" /></a></p>
<p><br clear="left"/></p>
<p><a href="http://www.flickr.com/photos/julianbleecker/2429632125/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080419_121625 by JulianBleeckr, on Flickr"><img src="http://farm3.static.flickr.com/2093/2429632125_6da955af59.jpg" width="500" height="332" alt="20080419_121625" /></a></p>
<p><br clear="left"/></p>
<p><em><strong>A variety of curious improvisatory object holders found within unexpected and retrofitted interstices.</strong></em></p>
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		<title>Stealth &#038; Styling</title>
		<link>http://www.nearfuturelaboratory.com/2008/04/16/stealth-styling/</link>
		<comments>http://www.nearfuturelaboratory.com/2008/04/16/stealth-styling/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 04:11:30 +0000</pubDate>
		<dc:creator>julian</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.nearfuturelaboratory.com/?p=2101</guid>
		<description><![CDATA[



Some saran-wrapped pre-market cars convoy up the PCH. They&#8217;re all heavily instrumented — you can see instrument fittings and computers inside. Each has a driver and some kind of tech dude in the passenger seat. 
This is interesting to me mostly because of what&#8217;s being cloaked. It&#8217;s not the broad lines — it might be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/julianbleecker/2418253208/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080415_091401 by JulianBleeckr, on Flickr"><img src="http://farm4.static.flickr.com/3254/2418253208_8072b63c3c.jpg" width="500" height="332" alt="20080415_091401" /></a></p>
<p><br clear="left"/></p>
<p><a href="http://www.flickr.com/photos/julianbleecker/2417444329/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.flickr.com');" title="20080415_091453 by JulianBleeckr, on Flickr"><img src="http://farm4.static.flickr.com/3025/2417444329_654b754446.jpg" width="500" height="332" alt="20080415_091453" /></a></p>
<p><br clear="left"/></p>
<p>Some saran-wrapped pre-market cars convoy up the <a href="http://en.wikipedia.org/wiki/Pacific_Coast_Highway_%28California%29" onclick="javascript:pageTracker._trackPageview('/outbound/article/en.wikipedia.org');">PCH</a>. They&#8217;re all heavily instrumented — you can see instrument fittings and computers inside. Each has a driver and some kind of tech dude in the passenger seat. </p>
<p>This is interesting to me mostly because of what&#8217;s being cloaked. It&#8217;s not the broad lines — it might be Porsche in there — but the more subtle style and accents. Overhead at the studio amongst those with automobile design chops are stories about the high-point styling practices that go on in that airy community. This plastic wrap is so blobby that you can&#8217;t see any of the curves that the designers probably fussed over forever. And this is the kind of thing that these designers puzzle over — how to get a contour to roll sunlight along the hood, or a unique join between the rear lights and the fender. Whatever. That kind of fetish object styling.</p>
<p>The plastic wrap gives it all away. What they&#8217;re protecting is their over-attention to style and fashion and the seduction that lines can create in the appearance of a car. This says a lot about this particular design practice, where style trumps other design principles.<br />
<span id="more-2101"></span></p>
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