Archive for the 'Post-Optimal Design' Category
- 04.14.09 Design Fiction Chronicles: Aram Bartholl’s Vision of Augmented Reality posted in Design Fiction, Design Fiction Chronicles, Design for Implications, Disruption, Landscape, Mobile, Post-Optimal Design, Tourism, Undesign, Urban
- 01.09.09 Anticipating Failure posted in Failure, Observations, Post-Optimal Design, Undisciplinarity
- 10.07.08 Design for Cardinality posted in Design, Improvisation, Observations, Post-Optimal Design
- 10.05.08 Ticket Vending Machines posted in Design, Observations, Post-Optimal Design
- 07.03.08 High Chair posted in Design, Design Art Technology, Design for Implications, Disruption, Peculiar, Play, Post-Optimal Design, Projects, Psychogeography, Social Practice
- 06.29.08 Projects Briefly posted in 3D Printed, Design, Design Art Technology, Design Technology, Design for Implications, Disruption, Flavonoid, Hardware, Interface, PDPal, PSX, Post-GUI, Post-Optimal Design, Slow Messenger, Theory, Touch, Undisciplinarity, Worry Wand
- 06.01.08 Drift Deck Proposal posted in Design, Design Art Technology, Improvisation, Landscape as Interface, Mobile, New Interaction Rituals, Play, Post-Optimal Design, Projects, Proposed, Psychogeography, Urban
- 05.31.08 High Chair posted in Design, Design Art Technology, Design for Implications, Disruption, Peculiar, Play, Post-Optimal Design, Projects, Psychogeography, Social Practice, Urban
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Welcome to the archives here at Near Future Laboratory. Have a look around.
